
Galen Stetsyuk and Mike Sorokin met freshman year as undergraduate students at the University of Maryland, College Park, and soon after co-founded MPLEX in December 2015. Both avid gamers frustrated by the subpar options available within the Virtual Reality Industry, Stetsyuk intended to form “a virtual reality video game company creating a game worth getting a VR headset for.” MPLEX’s goal was to create a technology to tackle the current challenges associated with VR games and experiences, including but not limited to simulation sickness.
Stetsyuk and Sorokin were highly involved with the Dingman Center for Entrepreneurship while they attended the University of Maryland. MPLEX evolved from its initial idea through various Dingman Center programs including Terp Startup Accelerator, Dingman Fridays, and Pitch Dingman Competition. Although the MPLEX team didn’t place at the 2017 competition they entered, they remain grateful for the support and connections made along the way, which helped contribute to the funding they received later on.
Stetsyuk and Sorokin now work full-time on building their company, along with 10 other people they have added to their team, almost all of whom are former UMD students. This growth has been made possible by the second funding round the company just closed, amounting to a total investment of $1.2 million to date. While the co-founders are no longer students themselves, the team hasn’t strayed far from the University of Maryland, as they currently operate out of an incubator space within Mtech. MPLEX also tries to get UMD students involved with their company whenever possible. The company is currently planning an in-person esports tournament to take place on October 16th at the Antonov Auditorium on the University of Maryland, College Park campus. The event will be free for all students to attend and will feature live gaming and other interactive experiences for students to trial.
MPLEX’s main focus lately has been on launching Core Disruption, the company’s debut VR game, which uses simulation sickness reduction technology. The game is a vehicular-based competitive multiplayer experience that has high-fidelity graphics and sound quality, deep player progression, customization, and offers a wide variety of options for different playstyles. Those anxious to purchase the game will have to be patient, as Stetsyuk estimates a rollout through digital distribution by the end of the year, or early 2022. In the meantime, interested students should mark their calendars now for MPLEX’s October 16th esports tournament for a sneak peak.